![]() There is also the infamous alien hive level, featuring nude from the waist up women presumably being impregnated by the aliens. The developers likely placed these jabs at other franchises to reference the games that they like, but when Duke makes fun of Halo, it makes me realize how much better Halo is than Duke Nukem Forever. He makes sure to reference and insult games that are much better than his own like Portal and Donkey Kong. He’s as flat as his hair, and doesn’t ever say or do anything worthwhile. I don’t know if I would necessarily call him offensive, as much as I would call him totally unlikeable and not funny, which is certainly offensive in it’s own right. Next in line for worst things about Duke Nukem Forever after load screens is the character of Duke. It’s the only thing I could do to make the loading bearable. I only made it to the end of Duke Nukem Forever by playing my 3DS at every load screen. It’s like the waiting room at the dentist’s office. Duke is never compelling, and rarely funny (some of the load screen comments made me chuckle), and so being forced to wait to play the game that you are not even finding interesting at every death or new level makes the experience incredibly frustrating. I dropped the game down to easy not because I found the game to be challenging, but because I knew if I played on easy I would die less and would not have to wait on the game to load every few minutes. The load times are baffling in this generation. Certain things like air hockey tables and pinball machines, which should be fun to interact with, very quickly become tired and frustrating. You’re even encouraged to do so, as certain interactive items will increase your health. The world may not look very good, but it does feel more alive since just about every switch and button can be pushed. I’m not saying that interacting with everything is fun, I’m saying that the ability to is cool. Note the wording of that sentence carefully. One of the best parts of the game is that Duke can interact with everything. It’s a cycle that repeats throughout the entire game. Let’s move on.” And then you’re pushed back into another activity that isn’t particularly fun. You may get tired of shooting and think, “Oh good, I get to drive around for awhile,” but then you will think, “Okay, I’m tired of driving. The game stays fairly fresh throughout, never staying in one place for too long, but none of these areas is particularly fun. You also can’t help but think, I can totally understand why we’ve moved on from this.Īside from shooting you will also be platforming, driving and even solving some very simply puzzles. We’ve moved far beyond the shooting that Duke is doing with the Call of Duties and Halos of the world, but you can’t help but get a little nostalgic for a Quake or an Unreal Tournament, because it feels sort of similar. It’s fast and frantic and it feels sort of classic - in a negative way. The gunplay is totally passable in that it gets the job done. The levels are cramped and poorly designed, the graphics are dated, the load times are atrocious, nothing in the game feels like it has any weight, but shooting the limbs off of a trampling pig alien is fun and I am not going to sit here and pretend it isn’t. It should be noted that Duke Nukem Forever is not unplayable. For the modern gamer, the one who appreciates the subtle character quirks of Miranda Lawson from Mass Effect 2 more than her outfit, Duke will come off as a relic of a bygone era of video games that many are happy to leave behind. That audience exists, and they will like Duke, and that is totally okay. I wouldn’t recommend buying, or even playing it, unless you really love immature humor, and really miss The Duke. ![]()
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